![]() I would expect you'd want to avoid adding any stam buffs (Mark of the Wild, Blessing of Kings, Fortitude, etc) as they generally add a lot of max health to an NPC without raising actual health any. Divine spirit could be a small help if she had any natural health regen during combat, but that seems unlikely. Fire, frost, and nature resists would be nice, but I'm not aware of any targetable versions like priests have for shadow resist. I would think of primary importance would be damage-reduction (Grace, Inspiriation, etc) and healing-increase buffs (tree-druid/improved pally aura and glyphed Guardian Spirit ftw). You have to heal the damage anyway if you don't want your paladin to die, but there are lots of easy ways to splash healing to a raid member for free. Hand of protection won't help much since most of the damage from the adds appears to be magical, hand of sacrifice may help some if the adds hitting the boss can be minimized so that the transfered damage doesn't threaten the caster. I'm going to take a wild stab that Valithria can't reach out and use any nearby lightwells either.īeacon of Light would not work as it's party-only, but Earth Shield ought to work. If PoM won't bounce then I doubt Circle of Healing will work or that Divine Hymn will be of any use. I can even hit a normal boss with it and it will heal the players near the boss. Comment by petreNote that I haven't done the fight so some of the mechanics might be different than some of the assumptions I'm about to make.Ĭircle of Healing will normally heal only the lowest raid/party members within range of the target, which does not include the target if it is not in raid/party or if it is not one of the 5 (or 6 with glyph) with lowest health in range.
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